Reflections of another…

May 15th, 2005

Compare, Contrast & Conclusions




While considering the successfulness of an e-learning program in regard to the inclusion of activities that cater for all learning styles it is essential to point out that many organisations consider blended learning to be the answer. This requires a combination of both e-learning and traditional classroom based learning. Both my case studies have highlighted organisations that felt for the specific courses that they were developing e-learning would be the approach used rather than a combination of different styles. It was then left up to the software developers to create a training program that facilitated the learning of visual, aural, read/write and kinaesthetic learners. 

Cannon addresses this issue directly by specifically mentioning the different activities throughout the learning packages that will engage various types of learners while the design of Colgate’s training packages are focused on interaction and combining reading activities with visual activities, it does not seem to value the design of training for the differences in learning styles.

However, it can be shown in both case studies that blended learning does not necessary need to be approached in terms of the physicality of the learning. Blending classroom training and online training doesn’t necessarily create the best results. Defining the best aspects of both methods such as the interactivity of classroom learning and the flexibility of online learning and blending those will create better results. The blend of these aspects can be embedded in the design of online training and create a more successful training package in itself.

It can be argued that traditional classroom learning is geared towards Aural, Visual and Kinaesthetic learners whereas online tutorials that require reading and comprehension could favour the read/write learning styles. In order to provide a training package suitable for all learning blending learning activities may be necessary. It is possible to incorporate all these aspects into the design of an e-learning program this can be shown by the success of Walter the interactive cartoon that is present in Canon’s online training packages.

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